canprime wrote: ↑Sun Aug 07, 2022 1:03 pmChance is one of those villains that I can't nail down how I feel about him as a toy. As a character he is fine, but in the end forgettable (for me).
I think his costume is both interesting and boring at the same time. I know that is contradictory but I think he would make for an ok figure, but I'm also not sure he would sell. I don't know if it is a tired look stuck in a certain time period, or if it is a timeless look that works across eras. Usually I can say fairly quickly, and with certainty, that a look is good/great, or not. With Chance I just seem stuck on how I feel about his look. Maybe it is the colour scheme with the green and yellow? I don't know.
Either way I would probably only get him on sale if he came out in ML.
While I'm fully on board with wanting Chance, I feel similarly about his costume. I think it's that the helmet and big honkin' backpack are solidly B/B+ visual hooks, but the rest of his outfit is entirely forgettable? And I don't think it's helped any that no part of it in any way communicates the gambling gimmick, unless you want to count the visor as being a nod to poker players' sunglasses, which feels like a bit of a stretch to me. Well, and the green/green color scheme, which gets at the ‘luck’ angle (but which is muddied a bit by the fact that green is also just the default supervillain color).
There are plenty of things in a casino with design elements that could be incorporated in a costume, even while steering clear of playing cards, since they're such well trodden territory at this point — the pits of a die; the print on a poker chip; the roulette wheel; the slot machine, which his backpack very nearly already evokes. Just do something to jazz him up, ya know?
Still, I won't be satisfied til we've gotten every villain that appeared in Sinister War which is most of them!