KnightDamien wrote: ↑Thu Sep 15, 2022 1:15 amI started Ghost of Tsushima the other night. I haven't done very much with it, as my gaming time is really limited. But I'm mostly enjoying it so far. Yes, it's pure fantasy, but I do like the historical bent.
Turning on the ...sort've autotargetting.. seems to help a bit. I still find that Jin likes to take swings in random directions sometimes even when within striking distance of enemies. It's absolutely [email protected]#$ bizarre for a game like this to have no legitimate targeting system.
I also have to admit that I can't stand how close the camera is. Riding a horse and you can barely see what's to the left at all. It's pretty awful, and it makes combat .. not more difficult, but definitely more annoying. I have no idea why the decision in some games like this or GOW is made to have the camera be right up your ass, so that you, the player, have -significantly- less awareness of your surroundings than the actual character in the game would have.
I platinumed Ghost of Tsushima. It's possibly the best Assassin's Creed game.

It took me over a year to finish Ghost because I became frustrated with the lack of a lock-on. They added it in a later patch, but as you mentioned, it still leaves a lot to be desired.
Like a few other PlayStation exclusives (namely Spider-Man), I enjoyed it less the more I played it. I'm just over the Ubisoft-style clear-the-map gameplay. The story, setting, and art style are very good, though. And I only have my own OCD to blame for playing it after I lost interest.
I gotta disagree about God of War. GOW 2018 is my favorite game ever and I think the over-the-shoulder camera is the most inspired creative choice in a video game in a long time. The fact that it never "cuts"? Genius. Chef's kiss.